Tower of Silence is an atmospheric 3D platformer made in two weeks for the Pirate Software Game Jam 15! You play as a mysterious robed figure in search of a powerful stone atop the Tower. Collect tablets to uncover lore about the setting and your purpose, and discover wind alchemy abilities in order to ascend ever higher!

Link to the game design document can be found here!

Controls:

ActionControllerKeyboard/Mouse
MoveLeft StickWASD
LookRight StickMouse
JumpBottom Face ButtonSpace
Dash (when unlocked)Right TriggerShift
Open MenuStartTab


Game created by Koala Symphony (me)

Player character model, rig, and animations by Edward Brunot

Music by Koala Symphony


Spoiler warning: A full playthrough of the game can be found here!

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorKoalaSymphony
GenrePlatformer
Made withUnity
Tags3D, Atmospheric, Exploration, Speedrun

Download

Download
Game Design Document
External

Comments

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(+1)

Nice game with simple shapes and powerups - it serves are a good foundation or prototype for other work as well. Level design is fine but I’d have loved to see more shortcuts to get back up based on what powers you had available, especially the dash early on. A lot of time can be spent climbing up the initial ruin. The biggest issue I’ve had is that dashing (and moving can ‘bounce’ off surfaces instead of stopping, particularly if the surface is curved (wall or vase). The lighting setup does a lot of work in adding to the visual appeal - even if at some angles it can be hard to tell when an edge above you stops and a wall begins if the base colour is similar.

Making me jump on teeny tiny blocks in the shade was a bit mean though. I realise it’s the last set but I got jump fatigue and could see my progress decreasing.

Finished the game. The tablets were one or two too many clicks to get to, to feel like reading in the menu though.


Volume sliders are always good to add.

There are some instances where the character can get stuck between bits of rock/debris, softlocking since you’re unable to get out.

The jumping feels slightly stunted at the top of the jump arc some how. It might be solved by adding a small amount of hang time.

There’s a couple of edge cases where I accidentally walk off a ledge and so jumping immediately goes into a double jump. This is fine.. but if it’s something you felt would be good to rectify a coyote timer is useful for these kind of situations.

(+2)

Wow the level of polish and atmosphere on display here is off the charts.

I'm just so sad that it turned out to be a "getting over it" style platformer. Maybe I just suck at games these days but the second I fell off the moving platforms after I climbed up a little I just instantly lost interest in the game. I hoped with all my heart the little fire/urn things were checkpoints that I could reset to but I couldn't find an option for this. Genuinely sad that I couldn't keep playing this beautiful game because it's just NOT my kind of thing.

The visuals are without a doubt amazing, every inch of the world and the character looks great from the models to the environment to the effects.

The music and sound effects are so so good. Instantly as soon as I loaded into the world I was like "ugh feels in my heart" and was immediately reminded of the game Journey.

From what I played the game was really responsive and finding the dash was cool (probably required?) I just didn't get very far at all because I can't stomach these types of climber games.I thought it might have been a really cool metroidvania when I got the dash as it gave me those vibes... but alas.

Please add some noob protection/checkpoints for people like me. I really wanted to play this and get the full experience but I just don't have the time for games that punish you so badly for falling off a platform.

(1 edit) (+1)

solid game! Love the cuneiform everywhere

(+1)

love the music!

(+1)

Very nice

(+1)

Beautiful! love the vibes

(+1)

fun bro love the little guy lol nice graphics